
The elder dome (+ idiots so they don't break production buildings?). The Farming dome with the water consumption tower (to take the farms off every single dome to reduce the comfort a bit so they make less babies), Well, young people just wouldn't leave the kids' dome and roam around without a job. I wanted the young population out to the university dome that I built for them (preference: young only and even dislike everything but young people). I tried many things (add some adults and an infirmary, change some preferences) but I think the worse part was kids growing up. It didn't work, even with the colonists preference system, I couldn't get kids to go in unless manually. So I used 4-6 nurseries, put plenty of parcs and schools. I realized nursery can host 8 kids within 3 tiles, which is more than any other building (appartment will host up to 24 kids within 10 tiles = 3 nurseries + 1 tile (for a park!)). indeed How do I stop renegades from surviving Mars Is it possible to make renegades not be renegades anymore No, only the dome the station is placed in.


So I go for the medium or mega dome.īecause I use bigger domes I also use a martian University to make sure my workers get the specialization they need.
Surviving mars wiki domes full#
Also, engineers have needs that require dining and restaurants are full pretty fast so you either need to have more of them or fullfil the other needs of your colonists with other services. Similar to the geologist Dome, but you need a bigger dome since factories host a lot more people (Electronic Factory particularly). Then I'll go for the polymer (no room inside for factories) or for rovers/drones construction buildings and move my geologist to the next dome. It'll work fine until you get your deposits depleted. You can use a small dome, have mostly housing, a few services (bar is mandatory). Most of your population there will be made of geologists. Usually, we'll find that juicy spot whith a couple of metal and rare metal deposits and settle close enough for exploitation. At some point, we need to plop a new dome just for some resources. The point of the Dome was obviously to improve the science output and optimize the buildings with the node Network and the selection of the population (scientists and no spec only authorized). I may not use more than one science building of its type to reduce the collaboration penalty. I used a couple appartments, a casino (scientists like to play) and a few other services and at least one of each science building (research lab, the institute and the Node Network). The ones that worked, the ones that didn't.

I thought people could be as interested as I am in knowing each others experiences with specialized domes. Therefore we'll put a space bar in a geologist Dome for instance, and see everyone drunk and happy (what a life lesson! :D ). It's then easier to make your colonists happy when most of them want the same thing. Kids need to play, Geologist need to drink, Vegans need to die (/s) and so on. Why should you specialize your domes? Well depending on certain aspects (job specialization, age, traits/perks) you will find people with similar needs. This game, more than any city builder (though Surviving Mars can't only be considered that), you have the possibility to make your domes specialized.
